Workshop notes · Nature Bit Studios
Devlog
Insights into the development of CHUKO, the Scent Framework and the question of how smell can become understandable gameplay.

From the Scent Framework to a Gameplay Moment
The Scent Framework is intended to turn technical scent parameters into clear decisions and readable gameplay moments.
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Three Dogs, Three Perspectives on Scent
Chuko, Magnus and Lilly experience the same world differently. Those perspectives should shape how situations are read and solved.
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The Scent Framework in Unreal Engine 5.8
A reusable framework is intended to make scent sources, range, intensity and changes over time authorable directly inside Unreal Engine.
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Why Smell Becomes Gameplay in CHUKO
CHUKO sees the game world from a canine perspective. Smell is intended to shape navigation, discovery and decisions.
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