In development · Nature Bit Studios
CHUKO — Smell is Gameplay
A third-person exploration game in which invisible scent information becomes a readable system for orientation, discovery and memory.
- Project status
- In development · early prototype
- Engine
- Unreal Engine 5.8
- Developer / Publisher
- Nature Bit Studios
- Technology Partner
- ZESTUM

01 · Perspective
A world read through the nose.
Chuko, Magnus and Lilly experience their surroundings according to priorities that differ from those of a human. An invisible trail can be more important than a visible path.
Smell is intended to reveal clues about characters, places and past events. Its visual representation translates this information into an understandable gameplay language.
02 · Core system
Scent Framework for Unreal Engine 5.8
The framework is intended to represent scent identity, intensity, range and change over time as reusable gameplay properties. A Blueprint-oriented workflow built on a C++ foundation is the current development direction.
CHUKO is in development. The functions and visuals shown describe the current target, not a finished product.

03 · Extension
Optional scent output with ZESTUM.
CHUKO is intended to remain fully playable without additional hardware. A connected ZESTUM Scentbar can optionally add physical scent output to selected events.
Separating the digital core from the hardware layer keeps the game accessible while opening a path towards multisensory installations.
04 · Workshop notes
Follow the development.
The devlog documents decisions, experiments and the development of the Scent Framework. Approved facts and downloadable media are available in the press kit.
