NatureBitStudios

In development · Nature Bit Studios

CHUKO — Smell is Gameplay

A third-person exploration game in which invisible scent information becomes a readable system for orientation, discovery and memory.

Project status
In development · early prototype
Engine
Unreal Engine 5.8
Developer / Publisher
Nature Bit Studios
Technology Partner
ZESTUM
Concept visual of Chuko, Magnus and Lilly in a forest
Chuko, Magnus and Lilly · Concept visual, not a gameplay screenshot

01 · Perspective

A world read through the nose.

Chuko, Magnus and Lilly experience their surroundings according to priorities that differ from those of a human. An invisible trail can be more important than a visible path.

Smell is intended to reveal clues about characters, places and past events. Its visual representation translates this information into an understandable gameplay language.

02 · Core system

Scent Framework for Unreal Engine 5.8

The framework is intended to represent scent identity, intensity, range and change over time as reusable gameplay properties. A Blueprint-oriented workflow built on a C++ foundation is the current development direction.

CHUKO is in development. The functions and visuals shown describe the current target, not a finished product.

Concept visual of a visible scent trail in a forest
Visual translation of a scent trail · Concept visual

03 · Extension

Optional scent output with ZESTUM.

CHUKO is intended to remain fully playable without additional hardware. A connected ZESTUM Scentbar can optionally add physical scent output to selected events.

Separating the digital core from the hardware layer keeps the game accessible while opening a path towards multisensory installations.

04 · Workshop notes

Follow the development.

The devlog documents decisions, experiments and the development of the Scent Framework. Approved facts and downloadable media are available in the press kit.

Concept visual of the dogs on a forest path
CHUKO · Early visual development direction

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